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Wiki / Basics

Controls

Every action on a keyboard, a gamepad and a phone, one table per device.

Status: Built (changing keys: new on 14 Nov 2026) · Last checked: 14 Nov 2026

How you make your hero move and fight. There is one attack button, three skills, a guard, a jump and a sprint, and the same actions exist on a keyboard, a gamepad and a phone.

On a keyboard

Action Key What it does
Move and aim Arrow keys Up and down also aim attacks and the Fire bolt
Attack A Tap for a light attack, hold for a heavy one. See light and heavy
Skill 1 (special attack) Q Fire bolt, unless your hero carries another skill there
Skill 2 (defensive) W Hush, unless your hero carries another
Skill 3 (self-supporting) E Mend, unless your hero carries another
Ultimate R, or Q + W + E together Only with a full bar. See the ultimate
Guard D Hold to block. Pressed just as a hit lands it is a perfect guard
Jump Space Hold a moment for a higher jump. See jumps
Sprint Shift, or tap a direction twice and keep it held See super sprint
Pause Esc

Two keys together

Action Keys
Back dodge Shift + the direction behind you
Shield bash D + A
Recovery leap Up + W
Fast fall Down, while falling
Drop through a thin platform Down, while standing on it

On a gamepad

Written with the button names of the most common pad.

Action Button
Move and aim Left stick or the d-pad
Attack X (left face button)
Skill 1 Y (top face button)
Skill 2 B (right face button)
Skill 3 LB (left shoulder)
Ultimate RB (right shoulder), or the three skill buttons together
Guard LT (left trigger)
Jump A (bottom face button)
Sprint RT (right trigger)
Pause Start

Press any button on the gamepad once so the game notices it. A second player on the same computer plays on a gamepad.

On a phone or tablet

Hold the phone sideways. Held upright, the game asks you to turn it.

Action How
Move and aim The left thumb stick. It appears where your thumb touches
Walk and run Push the stick a little
Super sprint Push the stick far
Back dodge Flick the stick all the way back, from rest or from a walk
Attack The big ATK button, bottom right. Tap for a light attack, hold for a heavy one
Jump JUMP
Guard GUARD
Skills 1, 2, 3 The three stone keys in an arc around the attack button. While a skill is resting, its key shows the seconds left
Ultimate A glowing ULT key that is only on screen while the bar is full
Shield bash (new, 14 Nov) Hold GUARD and slide that thumb sideways
Recovery leap (new, 14 Nov) Hold JUMP and slide that thumb up

The two slides exist because those moves need two buttons at once, which one thumb cannot press quickly. GUARD + ATK and up + Skill 2 still work as well.

Changing the keys (new on 14 Nov 2026)

In Settings, under Controls, every action except moving can be put on another key or gamepad button. There is a reset, and when a key is already taken the two actions swap. Your choice is saved on the device. On a phone the same tab holds the button size, which side the stick is on, and vibration.

The help text on the left of a fight and the training move list name the keys you have chosen.

Nerd section: the exact numbers

Exact timings behind the keys

What Value
A tap becomes a hold (the heavy) After a third of a second or more. See light and heavy
Pause Esc; Enter also works in the current build
Gamepad A browser only sees a gamepad after a button on it has been pressed

What can be changed

Actions that can be changed: Attack, Skill 1, Skill 2, Skill 3, Ultimate, Guard, Jump, Sprint, Pause. Moving and aiming stay on the arrows and the left stick.

Changing the keys was connected to the game on the night of 13 to 14 Nov 2026 and has not been play-checked by the owner yet.

Other keys in the current test build

These belong to the test build; the menus are taking them over.

Key What it does
O Settings panel
I Show or hide the help text on the left
M / N Sound effects / music on or off
B The lighting look on or off
- and = Camera zoom, wider or closer
1 / 3 / 4 / 5 / 6 Stage: Pine ridge / Low sun pass / Lake at dusk / Beacon crag / Broken bridge. Picking another stage starts the fight again on it
T Training on or off
C What the second fighter does (see the computer opponent)
H / P Hit areas / a line of text that says what your fighter is doing (for testing)