Wiki / Movement
Super sprint
The fastest way to move: hold sprint with a direction, or double-tap the direction.
Status: Built · Last checked: 14 Nov 2026
The super sprint is the fastest way to cross the stage. It costs a little stamina while you hold it, and it opens up some of the strongest moves in the game.
How to do it
| Device | How |
|---|---|
| Keyboard | Hold Shift with a direction, or tap a direction twice quickly and keep it held |
| Gamepad | Hold RT (right trigger) with a direction |
| Phone | Push the stick far |
What it does
- You move faster than the full run.
- It slowly drains the stamina bar while held.
- It does not work in recovery mode (when the stamina bar is empty).
When to use it
- To start the sprint string: Shield ram, then Leaping cut. See strings.
- To build the charged tackle: keep sprinting in one direction for half a second, then run into the enemy to knock them down.
- For a running jump: jumping while running or sprinting is an instant forward leap. After a super sprint jump the landing is slow, so do not jump into an enemy who is ready.
- The back dodge is the sprint button pressed together with the direction behind you.
What beats it
- A guard stops the charged tackle (it costs the defender a lot of stamina).
- An empty stamina bar: no sprint until the bar is back.
Nerd section: the exact numbers
| What | Value |
|---|---|
| Double tap | The second press within about a fifth of a second (13 frames), then keep it held |
| Speed | A third faster than the full run (2.7 times the walk) |
| Cost | 4 stamina per second while held |
| Landing after a super sprint jump | 0.3 seconds (18 frames) of sliding recovery |
| Charged tackle ready after | Half a second (30 frames) in one direction |
| Not available | In recovery mode |