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Guard and perfect guard

Hold guard to block hits from the front; press it just as a hit lands for a perfect guard.

Status: Built · Last checked: 14 Nov 2026

The guard is your defence. Hold the guard button and hits from the front are stopped; press it just as a hit lands and you get a perfect guard, which turns the fight around.

With a sword and shield the guard is a block, described here. Other weapons defend in their own way: see "Other weapons" below.

How to do it

Device Guard button
Keyboard D
Gamepad LT
Phone GUARD

Holding the guard

It stops Hits from the front. Hits from behind go through
While it is up No walking, turning, jumping or attacking, except the shield bash and the back dodge
The price Each blocked hit costs stamina, more for a stronger hit. Holding the guard with nothing hitting it costs nothing
The attacker Bounces off the shield and cannot act for a moment (longer after a heavy)

Perfect guard

Press guard just as the hit lands, not before.

The reward
Stamina Costs nothing and gives a good amount back
The attacker Thrown open for about half a second after a light, longer after a heavy, and pushed back
In recovery mode Shortens the recovery
Spells A perfect-guarded Hush is sent back onto the caster; a perfect-guarded Fire bolt simply goes out

You know it worked by: a chime of its own, a white flash on the guard, the shield punched forward, a longer freeze, a small shake of the picture, and the attacker thrown open. Nothing tells you when to press, other than the attacker's own wind-up.

What beats a guard

A fully loaded heavy Breaks the guard
Running out of stamina A block that costs more stamina than you have left breaks the guard
A hit from behind Goes through
When the guard breaks Your stamina bar is emptied (recovery mode starts), and you are staggered and pushed back

Other weapons

One guard button; what it does depends on the weapon.

Weapon What guard does
Hand and shield A block (this page)
Staff An energy shield: strong against shots and spells, weak against weapons
Dual wield No block: a sidestep through attacks
Two hands A brace: you take the hit at half damage without flinching
Bow A leap back while firing one arrow
Punches A weave: hits from the front slide off for a moment

See also

Nerd section: the exact numbers

Holding the guard

Rule Value
Coming up / going down 3 frames (0.05 s) / 4 frames (0.07 s)
Cost of blocking 4 stamina for each percent of the hit's damage, at least 8 (a small shot: at least 4)
Blocking a sprint tackle 30 stamina

Perfect guard

Press guard so that the hit lands within 0.17 seconds (10 frames) of the press. It was 8 frames until 14 Nov 2026; widened after the owner's play test ("perfect block is hard to land"). The same window holds for every guard: the block, the energy shield, the brace, the bow's perfect leap and the punches' perfect weave. One number: PERFECT_GUARD_WINDOW.

Rule Value
A new press only After letting go of guard, a new press cannot be a perfect guard for a third of a second (20 frames)
How fast a light is It strikes 0.1 s after it starts
Online Every press takes effect 2 frames (0.03 s) late, and a phone's screen adds a little more: press that much sooner
Stamina Costs nothing and gives 20 back
In recovery mode Shortens the recovery by two fifths
The fight Freezes a little longer than a normal hit, so it can be read
In training "Perfect guard" shows in the training readout

Guard break

Caused by A fully loaded heavy hitting the guard, or a block that costs more stamina than is left
The bar Emptied: recovery mode starts
The defender Staggered for about 0.77 seconds (46 frames) and pushed back