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Light and heavy attacks

One attack button: a tap is a light attack, a hold is a heavy one.

Status: Built · Last checked: 14 Nov 2026

There is one attack button. Tap it and your hero makes a quick, small attack (a light). Hold it and your hero winds up a slow, strong attack (a heavy).

How to do it

Device Attack button
Keyboard A
Gamepad X
Phone ATK
Press Result
A tap A light attack, however quickly taps follow each other
A hold The attack becomes its heavy, and starts loading
Keep holding The heavy loads and gets stronger, up to a full load after about a second
Hold even longer The heavy strikes by itself
Let go while loading The heavy strikes with the load it has

When to use which

Light Heavy
Speed Fast Slow: the enemy can see it coming
Damage Small Big: this is what knocks out
Best for Starting a string, raising the enemy's damage Finishing, once the enemy's damage is high
If it misses Costs some stamina Costs a lot of stamina

Which light or heavy you get depends on the direction held and on how fast you are moving: see strings and directional and air attacks.

What beats what

Good to know

The full move list with damage is on Hand and shield; each other weapon has its own page under fighting styles.

Nerd section: the exact numbers
Press Result
Shorter than a third of a second (up to 19 frames) A light attack
Held a third of a second (20 frames) or more The attack becomes its heavy, and starts loading
Kept held for up to one more second (60 frames) The heavy loads: up to 40% more damage and launch when full
Held half a second (30 frames) past a full load The heavy strikes by itself
Let go at any point while loading The heavy strikes with the load it has
What Value
An attack pressed early is remembered Up to a tenth of a second (6 frames)
An attack that hits nothing costs 10 stamina for a light, 22 to 30 for a heavy
Time frozen on a hit Never counts toward a hold
A fully loaded heavy Breaks a guard