Wiki / Movement
The recovery leap
Up + Skill 2: the move that gets you back to the stage. Every weapon has one.
Status: Built · Last checked: 14 Nov 2026
A leap upward that gets you back to the stage after you have been thrown off. Every weapon has one, and it is free: it costs no stamina and never has to rest.
How to do it
| Device | How |
|---|---|
| Keyboard | Up + W |
| Gamepad | Up + B |
| Phone | Up + Skill 2, or hold JUMP and slide that thumb up |
With up held, the Skill 2 button is not your defensive skill: it is the recovery leap. Without up, the same button is your defensive skill (Hush by default).
What it does
Your hero shoots upward and a little forward, cutting on the way. An enemy in the path takes a small hit.
When to use it
Together with the double jump and the ledge grab, it is how you get back after being thrown off.
What beats it
- It gives no protection: an enemy waiting at the edge can still hit you.
- It is not part of a combo: nothing leads into it.
Nerd section: the exact numbers
| What | Value |
|---|---|
| Name for Hand and shield | Rising slash leap (shown as "Recovery leap" in the training move list) |
| Damage | 3% |
| Length | 0.67 seconds (40 frames); it rises from frame 4 |
| Stamina and cooldown | It is not a skill: it costs no stamina and has no cooldown |
| Outfit weight and the greatsword | Do not change it: getting back to the stage is the same for all. See outfit weights |
| Combos | Not on the ladder |