Wiki PLAY

Wiki / Movement

Walk and run

Pressing a direction starts a walk that builds into a run by itself; stopping from a run slides.

Status: Built · Last checked: 14 Nov 2026

How your hero moves along the ground. Hold a direction: the hero starts at a walk and picks up speed into a run by itself. Movement is meant to feel weighty.

What it does

Phase What happens
Walk The first moment of holding a direction
Run Builds by itself after the walk, to twice the walking speed
Super sprint Faster still, with the sprint button
Stopping from a walk Almost at once
Stopping from a run A slide; longer from a super sprint
Out of stamina The run is a little slower and there is no super sprint

How to do it

Device How
Keyboard Hold the left or right arrow
Gamepad Push the left stick or the d-pad
Phone Push the thumb stick a little

Bumping into the other fighter

When it matters

How fast you are moving when you tap attack decides which string of light attacks starts. See strings.

Nerd section: the exact numbers
What Value
Walk before the run builds The first 0.6 seconds (36 frames) of holding a direction
The run Builds over about another 0.6 seconds, to twice the walking speed
Super sprint A third faster than the full run (2.7 times the walk)
A runner who shoves someone Keeps three fifths of their speed
Outfit weight A Swift outfit covers 6% more ground, a Sturdy one 6% less; the speeds that the rules read stay the same for everyone. See outfit weights