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Online (test)

A first test version: two players fight by room code, each on their own device.

Status: In progress (test version) · Last checked: 14 Nov 2026

A first test version of playing against a friend over the internet, each on your own device. It was built so two friends could try a fight; it is not finished.

How to play

  1. Choose Online test on the main menu (or the Online row in Settings). It opens a room with a code and a link.
  2. Send the link to your friend. They open it.
  3. Fight. Afterwards choose Rematch, or leave.

What to know

Players Two, each on their own device
Heroes Each player sees both heroes' looks
Stage Always Pine ridge
The opening There is no fight opening online
Pause, training and test keys Off during a match
When it works Only while the owner's own computer is on: the test runs through it

Planned

A hosted meeting server, direct connections between players, a random queue, accounts for ranked matches, results checked by the server.

Nerd section: the exact numbers
  • Why always Pine ridge: both players must stand on the same ground, and the room does not carry a stage choice yet (To check, row 5c).
  • Input delay: online, every press takes effect 2 frames (0.03 s) late (see guard).
  • Loadouts: online fights are created without loadouts, so there is no Art ultimate, aura or passive bonus there yet. When they are carried, the aura will show and the bonus will stay off (the Fighting family). The outfit weight is in the fight's state and its checksum.
  • Limits: not yet tried on real phones or between countries.