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How you win

Hits raise a damage percent; the higher it is, the further you fly; leave the stage three times and you lose.

Status: Built · Last checked: 14 Nov 2026

There is no health bar. Every hit adds to a fighter's damage percent, and the higher that number, the further the next hit throws them. You win by throwing the other fighter off the stage until they have no lives left.

The rules

Rule How it works
Lives Each fighter has 3
Losing a life You are thrown so far that you leave the picture: to the left, to the right, above or below
Coming back You drop in again above the middle of the stage, and nothing can hurt you for a moment
A new life Starts at 0% damage with a full stamina bar
Winning The last fighter with a life left wins

Reading the damage number

The number changes colour to warn you.

Damage Colour of the number What it means
Below 50% White You are still hard to throw far
From 50% Gold Take care
From 90% Orange Danger: a strong hit may throw you out

When you are thrown off

Being thrown off is not the end. You can still jump a second time in the air, use the recovery leap and grab the edge of the floor.

What to aim for

See also

Nerd section: the exact numbers

Exact rules

Rule Value
Lives per fighter 3 (1 to 5 can be picked on the fight setup)
The knock-out line Sits well outside the picture on every side (left, right, above and below). The distances for each stage are on the stages
Protected after coming back 1.5 seconds (90 frames)
Damage number colours White below 50%, gold from 50%, orange from 90%

When a hit knocks out (measured)

Measured on 13 Nov 2026 from the middle of the stage against an enemy who tries to get back. They are a guide, not exact, and have not been measured again since (the perfect-chain damage changed afterwards; see To check, row 24).

Move Knocks out from about
Overhead cleave 105% (55% when fully loaded)
Skyward cut 120 to 125%
Lunging stab 125%
Plunge 145%
Shield slam 160%
Light attacks not below about 215%
Sunfall (the ultimate) not at 60%, yes at 130%