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Low sun pass

One long flat floor and nothing above it. A fight on the ground.

Status: Built · Last checked: 14 Nov 2026

A long road through a mountain pass: one long flat floor and nothing above it. Here a fight is decided on the ground.

The layout

    #######################################        the floor

# is the solid floor. There are no platforms.

What it changes in a fight

The look

Late light through a pass: cool shadowed rock, golden haze, long rays. The sun sits on the left, in the gap between the mountains.

Nerd section: the exact numbers

In the layout drawing one character is 10 pixels across.

Part Detail
The floor 390 pixels wide: the longest of the five
Platforms None
Knock-out lines 135 beyond each end of the floor; 360 above the floor; 160 below it
  • The look is the one it always had; the layout is new since 14 Nov 2026.
  • On a phone with a less wide screen (16:9) the camera rests one step further back here than on Pine ridge, so both fighters stay in the picture when they are far apart. A wider phone already shows the whole floor.
  • Average match between two computer opponents at Hard: 111 seconds. At Hard the bow did best here (small samples; see the stages).
  • The art notes still call this stage "the main look"; the game opens on Pine ridge (To check, row 5).
  • Test build key: 3. Address: ?stage=lowsun.