Wiki / Stages
Beacon crag
A middle-sized floor and five thin platforms in three rows. A fight up and down.
Status: Built (the name is a draft, waiting for the owner) · Last checked: 14 Nov 2026
A crag high above a sea of cloud, with a middle-sized floor and five small platforms in three rows. Here the fight goes up and down as much as left and right. A new place since 14 Nov 2026; its name is a draft, waiting for the owner.
The layout
======= ======= top row
======= middle platform
======= ======= low row
########################## the floor
# is the solid floor, = a thin platform (you can jump up through it and drop down through it).
What it changes in a fight
- The fight goes up and down as much as left and right: chases, drops, hits from below.
- The top row is too high to reach from the floor in one go. You climb by way of the low row or the middle platform.
- High up you are closer to the upper knock-out line: a hit that throws you upward knocks out sooner there.
- Five places to land when thrown, and five places to drop from.
The look
Peaks stand out of a sea of cloud like islands. An old beacon tower burns on one of them. The sun sits low on the right, half sunk in the cloud; the cloud tops catch its light, the rest stays cool and dusky.
Our own place, name and shapes.
Nerd section: the exact numbers
In the layout drawing one character is 10 pixels across.
| Part | Detail |
|---|---|
| The floor | 258 pixels wide |
| Low row | Two platforms, 72 wide, 45 above the floor, over the two ends of the floor |
| Middle platform | One, 72 wide, 90 above the floor |
| Top row | Two, 72 wide, 135 above the floor, straight over the low row |
| Knock-out lines | 201 beyond each end of the floor; 360 above the floor, which is only 225 above the top row; 160 below the floor |
- A full jump and a second jump reach 115 pixels, less than the top row's 135.
- On a phone the camera rests one step further back here than on Pine ridge, so a fighter on the floor and one on the top row are both in the picture. The fight setup picture shows only the lower part; the top row is above the frame.
- Average match between two computer opponents at Hard: 101 seconds. The one match of 1,100 without a winner was Easy against Easy here.
- The name and the words on this page are drafts by the build session (To check, row 5b).
- Test build key: 5. Address:
?stage=beacon.