Wiki / Skills
The seven newer Arts
Sunburst, War leap, Shove, Root, War cry, Overcharge and Calm: one new mechanic each, usable with every weapon.
Status: Built, not yet played by people · Last checked: 14 Nov 2026
Seven more skills, added on 14 Nov 2026 to the first three (Fire bolt, Hush, Mend). That makes ten skills. All ten are Arts: any hero can use them, with any weapon. They are built and checked by automatic tests, but not yet played by people.
A hero's three skills are chosen in the character sheet. For how slots, costs and cooldowns work, see How skills work.
Special attack (slot 1: Q, Y, or key 1)
| Skill | Family | What it does | When to use it |
|---|---|---|---|
| Sunburst | Sunlight | A burst of light all round you: it hits enemies on both sides at once and throws them away. On the ground only | When you are surrounded, or the enemy is behind you |
| War leap | Fighting | You leap forward and come down with your weapon: a strong hit that launches. A miss lands heavily | To close the distance and hit hard |
Both are steps of the combo ladder: a light or heavy that has landed can go straight into them.
Defensive (slot 2: W, B, or key 2)
| Skill | Family | What it does | When to use it |
|---|---|---|---|
| Shove | Fighting | An open-handed push: tiny damage, and the enemy slides back along the ground. It only makes room | When an enemy is too close |
| Root | Stone | A low wave in front. An enemy it reaches cannot walk, run, jump or dodge for a moment. They can still attack, guard and use skills. Also works in the air | To pin a quick enemy in place |
Root is a control effect like Hush's silence: after it ends the enemy cannot be rooted or silenced again for a moment, and the two never hold at once.
Self-support (slot 3: E, LB, or key 3)
| Skill | Family | What it does | When to use it |
|---|---|---|---|
| War cry | Fighting | For a few seconds every hit you land does more damage and pushes further, shots included | Just before you attack |
| Overcharge | Ember | Your bar fills by half at once, and you take a little damage for it. The one skill that works with the bar empty: it ends recovery mode | When your stamina has run out |
| Calm | Dusk | A silence or a root on you ends at once, and none can take hold for a few seconds. The one skill that works while silenced | Against an enemy who relies on Hush or Root |
What beats them
- Sunburst, War leap, Shove: stay out of reach, or guard. War leap's miss is slow to recover.
- Root: a guard stops it; a perfect guard sends it back onto the caster; Calm ends it.
- War cry, Overcharge, Calm: hit the caster before the skill takes effect, and it is lost.
Second forms
War leap, Shove and War cry each have two second forms, and their family has an ultimate and a passive: see the Fighting family.
Nerd section: the exact numbers
Built on 14 Nov 2026, checked by 11 automatic tests (tests/arts.test.ts), each skill run with every weapon style; not yet played by people. With the first three the game has ten skills: three for the special attack slot, three defensive, four self-support.
To try one without the hero screens, add its name to the address: ?q=sunburst, ?q=war leap, ?w=shove, ?w=root, ?e=war cry, ?e=overcharge, ?e=calm.
Costs come from the main bar, stamina or magic alike.
Special attack (Q)
| Skill | Cost | Cooldown | Exact effect |
|---|---|---|---|
| Sunburst | 18 | 6 s | 0.2 s after the press (frame 12 of 38): hits both sides at once, 46 px each way, 4%. Cast by hand. On the ground only |
| War leap | 15 | 5 s | A leap forward (about 45 px): 6%, a real launch. The blow only counts while you are in the air (from frame 14). A miss lands heavily (0.37 s). Uses the weapon |
Defensive (W)
| Skill | Cost | Cooldown | Exact effect |
|---|---|---|---|
| Shove | 10 | 4 s | Frame 6 of 26: 1%, the enemy slides back about 60 px along the ground. No stagger of its own. Cast by hand |
| Root | 20 | 8 s | A low wave in front (70 px, frame 10 of 34). No walking, running, jumping or dodging for 1.5 s; the enemy can still attack, guard (a guard that stands still) and cast. Cast by hand; also in the air |
After a root ends the enemy cannot be rooted or silenced again for 3 s.
Self-support (E)
| Skill | Cost | Cooldown | Exact effect |
|---|---|---|---|
| War cry | 15 | 12 s | For 5 s every hit you land does 15% more damage and push, shots included (frame 14 of 30) |
| Overcharge | none | 12 s | The bar fills by 50 at once, and you take 4% damage for it (frame 16 of 30) |
| Calm | 10 | 10 s | A silence or a root on you ends at once, and none can take hold for 4 s (frame 10 of 24) |
Cast by hand, or with the weapon
Every one of these except War leap is cast by hand: the off hand does it, the weapon hand stays down, and whatever the off hand carries is tucked away for the cast. With a two-handed weapon (staff, greatsword, bow) the off hand leaves the grip for the cast. War leap uses the weapon in hand, whatever it is.
While a War cry lasts, its heat shows by the weapon (above the shoulders is the family's aura).
Not built
- Frost wall (it needs an object that stands on the stage, which the fight does not have yet).
- The weapon and armour families' skills, and the other Arts of the design: see Skill families.
To check
This page says Shove slides the enemy back about 60 px; the Fighting family and All the key numbers say 80 px. Listed in To check.