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Weapons in each hand

What a hero can carry in the main hand and the other hand, and what that means.

Status: Built (every item leads to a built fighting style; a lone one-handed weapon's own style is planned) · Last checked: 14 Nov 2026

What your hero holds decides how it fights. You choose an item for the main hand and, with a one-handed weapon, something for the other hand. The game then reads the fighting style from the two hands.

Main hand

Item Hands Fighting style it leads to
Sword One Hand and shield, or Dual wield with a second weapon
Axe One The same
Mace One The same
Dagger One The same
Greatsword Both Two hands
Bow Both Bow
Staff Both Staff
Bare fists None Punches

Other hand

Only with a one-handed weapon in the main hand.

Item What it makes
Small shield, Round shield, Painted shield, Tall shield Hand and shield. The four shields differ in looks only
A second Sword, Axe, Mace or Dagger Dual wield. The pair decides which of five move sets you get
Empty hand Hand and shield for now. A style of its own (no block, a faster step) is planned

How to change it

In the character sheet, Gear tab: Weapon and Other hand. The sheet shows the fighting style the two hands make, with its move list. The test field changes them on the spot.

Good to know

Nerd section: the exact numbers
  • The hero screens and the fight ask one place which style two hands make: styleOfItems(main, off) in src/sim/weapons.ts. A weapon the fight gains can be picked with no change to the screens. An item whose style the fight does not have would be shown greyed and could not be picked; since 14 Nov 2026 none is.
  • The style line reads the style's own label ("Dual wield: two daggers"; "Two daggers" where it does not fit, as on the hero list's cards).
  • A lone one-handed weapon playing without the block, with a faster step, is in the design and not built (To check, row 14).
  • Order of arrival: Hand and shield (13 Nov 2026); the staff, dual wield, the greatsword, the bow and punches (14 Nov 2026).